//////////////////////////////////////////////////////////////////////////////////////
//
//  Copyright (c) 2014-2015, Egret Technology Inc.
//  All rights reserved.
//  Redistribution and use in source and binary forms, with or without
//  modification, are permitted provided that the following conditions are met:
//
//     * Redistributions of source code must retain the above copyright
//       notice, this list of conditions and the following disclaimer.
//     * Redistributions in binary form must reproduce the above copyright
//       notice, this list of conditions and the following disclaimer in the
//       documentation and/or other materials provided with the distribution.
//     * Neither the name of the Egret nor the
//       names of its contributors may be used to endorse or promote products
//       derived from this software without specific prior written permission.
//
//  THIS SOFTWARE IS PROVIDED BY EGRET AND CONTRIBUTORS "AS IS" AND ANY EXPRESS
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//  OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
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//
//////////////////////////////////////////////////////////////////////////////////////
var dragonBones;
(function (dragonBones) {
    /**
     * @class dragonBones.DisplayData
     * @classdesc
     * 显示对象的数据，目前支持图片和子骨架
     */
    var DisplayData = (function () {
        /**
         * 初始化变换矩阵为单位矩阵
         * 注册点为{0，0}点
         */
        function DisplayData() {
            this.transform = new dragonBones.DBTransform();
            this.pivot = new dragonBones.Point();
        }
        var __egretProto__ = DisplayData.prototype;
        /**
         * 释放资源
         */
        __egretProto__.dispose = function () {
            this.transform = null;
            this.pivot = null;
        };
        /**
         * 子骨架类型
         */
        DisplayData.ARMATURE = "armature";
        /**
         * 图片类型
         */
        DisplayData.IMAGE = "image";
        return DisplayData;
    })();
    dragonBones.DisplayData = DisplayData;
    DisplayData.prototype.__class__ = "dragonBones.DisplayData";
})(dragonBones || (dragonBones = {}));
